Will Wright tackles critics of video games with his unique take on the gaming world and its advantages within his article “Dream Machines.” Wright’s main incentive is to portray video games within a new, positive light and show how their role within society is actually beneficial for our youth in aspects of creativity.
Wright argues that video games not only offer children, and all other age groups who partake in the pastime, fun but also provide them with new ways of thinking and approaching various ideas. Wright avidly justifies gaming with his theory that playing a new game is a “rapid cycle of hypothesis, experiment, and analysis.” He explains that when a person, young or older begins playing a video game he or she rarely takes a look at the manual thus they each partake in the trail and error process. Wright states that this process allows people to carry out creative thinking by making them figure the game out themselves opposed to reading the manual thus taking them through the paths of creative thinking.
I found this reading to be very convincing and informative. I, myself am a huge critic of video gaming and its effects on adolescents and young adults alike due to the graphic nature of many of the games. However, I accept the games due to the fact that many of us are able to separate reality and fantasy and those of us that aren’t equipped with this ability; children, can be taught.
From reading this article I was able to agree with Wright’s assertion that video games are a form of tapping into your creativity and using your skills to develop ways to beat the system. I’m not positive I agree that the creativity steaming from video gaming alone will spark the creativity essential for the upcoming generations productive ideas, but I do agree that playing video games does, in some ways entice the creative side of those involved, especially will the game is actually worthwhile.
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